But sometimes the faerie tales are true. Sometimes they are a warning...
For a hundred generations the fae have been locked away from the world, in the cold, the Outside. They have faded out of sight and mind, into myth and folklore. But now the barriers are weakening and they push against the tattered remnants of the Wyrde as they seek a way to return.
As a new religion spreads across the world, sweeping the old ways and beliefs away before it, a warlike people look across the frozen ocean towards the shores of Anlan, hungry for new lands. War is coming, even as the Wyrde of the Droos is fading.
As the fae begin to force their way through the shreds of the Wyrde, will mankind be able to accept the truth concealed in the tales of children in time to prepare for the Wild Hunt?
The Wyrde is dead and gone, its protection passed into the ether. The fae have been loosed upon the world as they begin their wild hunt, a nightmare from fable and legend made flesh.
At Hesk, in the heart of the Barren Isles, Ylsriss must confront a reality she never could have imagined when her son is stolen from her by the fae. Her desperate attempts to reclaim him lead her far from her own world and deep into the Realm of Twilight, where a still darker truth awaits her.
As the Bjornmen invaders drive their way deeper into Anlan, King Pieter refuses to act. Selena is forced to confront him directly even as Devin and Obair flee Widdengate and begin a search for answers, seeking help from a woman who may be little more than a memory.
Liam and the Grump was soon followed by Captain Pegleg and the Greatest Treasure.
Fantasy is the genre which has always appealed to him, a result of reading too many books and playing too many roleplaying games and computer games. Having weaned himself on Tolkein he cut his teeth on David Eddings and Raymond E. Feist.
Finally the keyboard beckoned, there were worlds to create.
Graham lives in Kent in England with his wife and three younger children.